Bandits of Siege Tower/ Azkarr's Prison D&D 5e PDF
Bandits of Siege Tower/ Azkarr's Prison D&D 5e PDF
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TWO one-shot 5e adventures that include new battle maps, monsters, artwork, NPCs, magic items, and more for the world's greatest role-playing game! Includes the PDF's, combat cards, map pack, printer friendly versions, and Foundry VTT adventure modules!
The Bandits of Siege Tower is an adventure for a party of 4 to 5 characters of level 3 or 4 and lasts 5-9 hours. This adventure can be dropped into any campaign setting and serve as a follow up adventure to The Trouble with Gnolls.
This is not your average clear the bandit camp adventure! Bandits have been terrorizing the roads, before our heroes can clear out the bandit camp they must pass through the haunted ruins of castle Valamar.
At the bandit camp an old fortified siege tower looms over it and the undead roam freely. Will the heroes survive the bandit's attack from the fortified siege tower and the undead? Will the heroes survive exploring inside the fortress that was once a siege tower? Will they be able to stop the necromancer who leads the bandits... and her demon?
Azkarr's Prison is an adventure for a party of 4 to 5 characters of level 3 or 4 and lasts 3-4 hours. This adventure can be dropped into any campaign setting.
A group of archaeologists have disappeared while excavating an ancient temple. While searching the temple for the archeologists, the adventurers discover the ancient temple is the prison of Azkarr, an ancient demon. Azkarr seeks their help to escape. Will the heroes aid him or vanquish him for good?
The Bandits of Siege Tower is an adventure for a party of 4 to 5 characters of level 3 or 4 and lasts 5-9 hours. This adventure can be dropped into any campaign setting and serve as a follow up adventure to The Trouble with Gnolls.
This is not your average clear the bandit camp adventure! Bandits have been terrorizing the roads, before our heroes can clear out the bandit camp they must pass through the haunted ruins of castle Valamar.
At the bandit camp an old fortified siege tower looms over it and the undead roam freely. Will the heroes survive the bandit's attack from the fortified siege tower and the undead? Will the heroes survive exploring inside the fortress that was once a siege tower? Will they be able to stop the necromancer who leads the bandits... and her demon?
Azkarr's Prison is an adventure for a party of 4 to 5 characters of level 3 or 4 and lasts 3-4 hours. This adventure can be dropped into any campaign setting.
A group of archaeologists have disappeared while excavating an ancient temple. While searching the temple for the archeologists, the adventurers discover the ancient temple is the prison of Azkarr, an ancient demon. Azkarr seeks their help to escape. Will the heroes aid him or vanquish him for good?